Hi there! I am Luyao Shen, a Ph.D. student at Hong Kong University of Science and Technology (Guangzhou) under the supervision of Prof. Mingming Fan, and Prof. Pan Hui .
My current research interests include Human-Computer Interaction (HCI), User Experience (UX) Design, and Virtual Reality (VR).
I'm coming to the Hong Kong University of Science and Technology in 2022 fall. I will be supervised by Prof. Mingming Fan and Prof. Pan Hui. I will be working on the project of User Experience (UX) design.
CSUR
This survey provides a comprehensive review of extended reality (XR) applications in remote human-robot interaction (HRI). We developed a systematic search strategy based on the PRISMA methodology, focusing on peer-reviewed publications that demonstrate practical implementations of XR in remote robot control, real robot system deployment, and HRI applications, we analyzed research published between January 2013 and December 2023.
IEEE VR 2025
This work presents Dual-Stick, a novel controller with two sticks connected at the end that innovates a Dual-Ray interaction paradigm to enrich raycasting input in Virtual Reality (VR). Dual-Stick leverages the inherent human dexterity in using everyday tools such as clamps and tweezers to adjust the relative angle between two sticks. This design supports Dual-Ray interactions that provide with a heuristics-based enhanced mechanism. It also offers more flexible manipulation by taking advantages of additional degrees of freedom provided by clamping angle.
TVCG
Virtual Reality (VR) offers a unique collaborative experience, with parallel views playing a pivotal role in Collaborative Virtual Environments by supporting the transfer and delivery of items. Sharing and manipulating partners' views provides users with a broader perspective that helps them identify the targets and partner actions. We proposed TeamPortal accordingly and conducted two user studies with 72 participants (36 pairs) to investigate the potential benefits of interactive, shared perspectives in VR collaboration.
IJHCI
We introduce EmojiChat, an innovative VR museum experience designed to respect the social norms of traditionally keeping quiet while promoting natural interaction. We first design and iterate a customized emoji set for the museum context through semi-structured interviews, participatory design, and an online survey. Then, this emoji set is integrated into a VR museum to facilitate interaction between visitors. Finally, we conduct a comparative study to evaluate the performance of EmojiChat. Our results show that the integration of emojis can improve communication enjoyment and efficiency.
DIS 2024
We conducted four focus groups and eight semi-structured interviews with 26 UX practitioners to investigate how AIGC tools influence social dynamics in UX collaboration. Our findings indicated that AIGC tools not only mitigated conflicts but also introduced potential new conflicts. AIGC tools expanded the roles of UX practitioners and fostered a team culture characterized by exploring and discussing.
Ubicomp 2021
A wearable haptic device that renders intensity-adjustable pain sensations with chemical stimulants. We found that Douleur played a positive role in safety alert by significantly increasing participantsā immersive experiences with the induced pain sensation.
UIST 2020
A prototyping framework based on linkage mechanism, that provides typical motion templates and haptic renderers to facilitate proxy design of virtual hand tools. Based on interviews with expert designers, it was confirmed that HapLinkage is expressive in designing haptic proxy of hand tools to enhance VR experiences.
Mar 2022 - Sept 2022
Sept 2019 - May 2021
Sep 2022 - Present
Sep 2017 - Jan 2020
Sep 2013 - Jun 2017
E2 3F CMA Lab
Hong Kong University of Science and Technology (Guangzhou)
Nansha, Guangzhou, China
Mobile: (+86) 18813121790